With nine main releases over the previous 16 years, the franchise has enjoyed success after success, however, it hasn’t all been plain-sailing.

Since Halo: Combat Evolved, the gambling industry was blinded from the Halo franchise’s majesty. Paralyzed by its radical storytelling and dumbstruck by gameplay style that was years ahead of its time, Xbox owners are blessed with all the Halo IP for the greater part of twenty years. For a time, the series was so unrivaled in grade that titles that was able to compete against it successfully were dubbed»Halo killers.»

In the following article, though, we are going to take a look at how every Halo FPS name competes with every other. Despite the fact that each and every one of the matches has contributed into the franchise’s Great Journey through the years, a number of them rise above others in quality.

1. Halo 2

Where’s Halo: Combat Evolved functioned as a broad introductory chapter to the vast universe of Halo, Halo 2 handles to construct a narrative that narrows down the view and informs us a far more personal story using the Arbiter. While Chief is prominent in this particular game, he takes a backseat role for a character and functions as a deuteragonist.

While some dislike this, I personally love it, as moving the attention onto Arbiter and the Covenant permits for characterization and exploration of all characters, and Halo’s main antagonistic force overall. The character of the Arbiter, for me, remains the ideal story told in Halo, and also the way that Halo 2 manages to weave his own narrative to the grandiose, galaxy-wide plot is your finest writing the series has to offer.you can find more here halo 2 roms from Our Articles Paired with Marty O’Donnel’s elite musical score, nothing else could defeat it.

If it comes to gameplay, both of the singleplayer and multiplayer are satisfying experiences. While it is linear, Halo 2 is an instance of how linear game style can work well. Each region in the game felt distinct and lively, essentially offering a new»stage» in each participation for its famous»Halo dance» with enemy AI the series is known for. Multiplayer wise, the match set Xbox Live on the map using its revolutionary party system, while also improving on the groundwork of a multiplayer shot that Halo: Combat Evolved left .

The Anniversary version is a sight to behold.


Most of the Halo games have us take control of a badass Spartan super soldier. As we kick mysterious ass and shoot alien titles, we begin to feel as if we’re unstoppable warriors. In essence, they’re a power dream.

Stranded at a Covenant-occupied city on Earth, the only chance for success would be to regroup with your squad and then escape.

What makes me adore ODST so much is that the grit of this. You do not have shields, you don’t have special armor, and the one thing you do have is the group and your wits. Due to the higher threat, the gameplay becomes considerably more tactical as a result.

Together with a camaraderie-centered storyline, challenging gameplay, the debut of Halo’s Firefight style, along with a gorgeous, somber soundtrack, Halo 3: ODST is a remarkably satisfying and one of a kind Halo adventure.


The game that started it all. The non-linear design of its levels and the complexity of its AI have been an unparalleled breath of fresh air after many years of battling dumb enemies in tight hallways, though the latter half of the match did become repetitive. The story, although simple, was an action-packed adventure that explosively introduced Halo into the entire world. On top of it all, it featured a thrilling score that no other game in the time could compete with. Combat Evolved was really a masterpiece by 2001’s criteria.

As if that wasn’t enough to make it worthy of its place from the Video Game Hall of Fame,» Combat Evolved also laid the foundation down to Halo’s future as either a casual and a competitive shooter. The game’s multiplayer could be played on LAN connection, meaning that you and up to 15 other buddies could play together (provided you had four Xbox games and televisions!)

4. Halo Wars 2

Halo Wars 2 was the name that Halo Wars’s devoted following had been waiting for for more than seven years. Introducing a fresh, interesting faction in Atriox and the Banished, as well as featuring many things which will possibly tie into the mainline Halo show, the sequel to its first Halo RTS brings a fun and refreshing, albeit simple and predictable, side-story for lovers. Truly, the campaign is largely about the gameplay; so the story isn’t something which will blow any minds. Nevertheless, it’s serviceable.

In fact, the actual worth of Halo Wars 2 is located within its own multiplayer. By taking Ensemble Studios’s first Halo Wars formula and enhancing it by adding depth to already existing mechanisms as well as implementing a few brand new ones, Creative Assembly managed to craft a simple, easy to pick up RTS game that has a surprising quantity of depth for people that can play it at higher levels. It’s an addicting experience if you set the effort and time in so that it is possible to develop into a better player.

5. Halo Wars

One of my most played games of my young adolescent years.

Halo Wars was Ensemble Studios’s variant of everything Halo would look like if it had been a real real time strategy game. For narrative lovers, it attracted a story regarding the first days of this Human-Covenant War into the table, and while it assessed all the boxes of prerequisites for being a decent narrative, Halo Wars, such as the near future Halo Wars two, never really rose greater than this. In certain waysit was more predictable than its own sequel, because of the fact that instead of this new and not one of Banished, we struggle the Covenant we’ve seen time and time again.

Luckily, the multi-player Halo Wars was a blast of an adventure. Viewing a Halo RTS really work nicely was a treat, and as the game had its lengthy list of bugs along with balancing issues, it was nonetheless a testament to the potential of Halo in this genre. The base made by Ensemble Studios would function as the template for Creative Assembly’s effort almost a decade after Halo Wars 2, along with the success of the game has you to thank you for becoming a stepping stone.

Oh, and also Stephen Rippy’s dent in Halo Wars rivals that of O’Donnell himself. Fight me.

6. Halo 4

The long-awaited yield of the Master Chief came in 2012 with 343 Industries’s very first match, Halo 4. Graphically, the game was so magnificent, and it served as an example of how that the Xbox 360 hardware needed to offer. While quite different from previous songs, the score of Halo 4 has been quite good also.

For the first time, the personality of the Master Chief was completely fleshed out to the player. Couple this together with Cortana because she spirals towards her A.I. rampancy, and the various minutes and dialogues between the two iconic Halo characters creates a deep, emotional story that tugs fairly heavily over the heartstrings.

Where Halo 4 neglects fairly heavily, though, is in the gameplay. Between weak AI enemies and poorly designed amounts, the gameplay of Halo 4’s effort was largely a job. Multiplayer wise, the game chose to double down many of Halo: Attain’s poor design decisions, developing a multiplayer that, simply put, did not feel just like Halo.

7. Halo 3

Halo 3 has been just one of entertainment’s greatest ever releases, even being blamed by some analysts to get a reduction in box office sales that occurred shortly after its release. Unfortunately, I do not think that Halo 3 deserves all of its popularity.

Halo 3 stands as Halo’s greatest multiplayer, even to this day. Armed with comments in Halo 2, Bungie managed to craft a of gaming’s most fulfilling multiplayer adventures ever — along with presenting Forge mode. Despite a few wonky netcode, Halo 3 was rightfully heralded as the perfection of this Halo formula.

The problem with Halo 3 is that this will not transfer over into the effort, in the story or gameplay esteem. The storyline, while hammering, felt quite awkwardly paced and haphazardly composed. The whole first half of the game didn’t also contain any character development at all, which makes everything to be crammed in later on. Overall, it was not able to satisfyingly conclude the trilogy’s narrative. As for the gameplay, Halo AI had the worst AI in the show, even handling to be intelligent in battle compared to the enemies in Halo 4. While it’s correct that Halo 3’s flat design was strong, it does not really matter whether the enemies which fill those levels are lackluster.